Crafting Magic
Task Normal EF Magical EF Month EF Season EF Year EF Notes
Trivial 0 3 6 9 12 Almost never worth rolling for
Simple 3 6 9 12 15 Work regularly done by untrained people, like whitewashing a house
Easy 6 9 12 15 18 The daily work of a semi-skilled artist
Average 9 12 15 18 21 The daily work of skilled artists
Hard 12 15 18 21 24 The daily work of highly-skilled artists, or exceptional work by average artists
Very Hard 15 18 21 24 27 The daily work of exceptional artists, or exceptional work by highly-skilled artists
Impressive 18 21 24 27 30 Exceptional work done by grandmasters of an art
Remarkable 21 24 27 30 33 The finest work done by grandmasters of an art
Almost Impossible 24 27 30 33 36 The epitome of skill in the art

Finesse Bonus and Penalties for Familiarity

Automatic Failure

Characters automatically fail the Finesse roll if they attempt to create objects they cannot imagine.


-3

This penalty is appropriate when the character…

  • can distinctly recall an example of the object, but has not seen it for a year.
  • has not seen an example of it, but has an Arcane Connection to one.
  • has the Free Expression virtue and has seen skilled art depicting the object.

0

General knowledge of the simile grants an adjustment of zero. All magi have this level of familiarity with the similes of things that…

  • they encounter on a weekly basis.
  • commonly occur in any area where they have an Area Lore of 1 or more.
  • are uncommon, but occur, in any area where they have an Area Lore of 3 or more.
  • are rare, but occur in any area where they have an Area Lore of 5 or more.
  • are used to perform any Ability in which the character has a score of 1 or more.
  • the troupe feels that they are likely to know, due to the character’s history, Abilities, background, or Virtues.

3

Magi have deep familiarity with the similes of things that…

  • they possess, and use as models.
  • they encounter on a daily basis.
  • commonly occur in any area where they have an Area Lore of 3 or more.
  • are uncommon, but do occur, in any area where they have an Area Lore of 5 or more.
  • are used to perform any Ability in which the character has a score of 5 or more.
  • the troupe feels that they are likely to know intimately, due to the character’s history, Abilities, background, or Virtues.

Specific Materials

Books

This magus can stretch, shave, and dry a stack of animal hides, as if a percamenarius had worked on them. Stretching makes hide flexible instead of leathery, while shaving makes it smooth enough for writing and thin enough for binding. Drying prevents mold from forming on the vellum, but if excessive makes it brittle.

A Perception + Finesse roll is treated as a Craft: Percamenarius roll to determine the quality of the vellum created.

Talus's Base Per+Finesse roll: +15

The magus can bind up to 1,000 prepared bifolds into books. Usually these bifolds have already been written upon, but magus may create blank books if he wishes. The spell fails if any of the necessary pieces of a codex are missing. Codicies created with this spell are usually flap-books, since they lack wooden boards within their covers. Binding mundane materials into the book which are not derived from animals, like cover boards or registers, requires a spell with the appropriate requisite and an Intelligence + Finesse roll against an Ease Factor of 12. Some magi mold animal bones into plates, to serve instead of wood. This spell allows readers of the book to claim the +1 quality bonus for sound binding.

The magus can incorporate resonant materials into the bindings. Binding a book with resonant materials is extremely difficult and requires an Intelligence + Finesse roll against an Ease Factor of 12 + 3 per resonant material, to a maximum of three materials. This spell allows readers of the book to claim the +1 quality bonus for sound binding.

Talus's Base Int + Finesse roll: +15

Glass

The magus may transform a pile of sand and other additives into a a piece of unworked glass, as if a glassmaker had created it. The magus must succeed with a Perception + Finesse roll substituting for Craft: Glassworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the sand to a slumped lump as if an incompetent beginner had tried to create the glass.

Talus's Base Per+Finesse roll: +16

The magus may transform a piece of glass into a finished form, as if a glassworker had shaped and formed it. The magus must succeed with a Perception + Finesse roll substituting for Craft: Glassworker against an Ease Factor at least 3 higher than the mundane Ease Factor. Failure reduces the glass to a slumped lump as if an incompetent beginner had worked on it.

Talus's Base Per+Finesse roll: +16

Stone

Wood

The magus selects a pile of wood, and the spell cuts, splits, carves, and joins the wood into the desired form. Any nails needed must be supplied, but wooden dowels can be formed from the supplied wood.

The magus must make a Perception + Finesse roll to determine the success of the process, substituting for a Craft: Carpenter roll, and if this fails, the results is just a mess of chopped-up wood. The Ease Factor is at least 3 higher than a carpenter’s Craft roll would require, so the simplest basic items have an Ease Factor of 6, increasing as the task gets harder.

Talus's Base Per+Finesse roll: +16

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